matchmaking_configurations
Creates, updates, deletes or gets a matchmaking_configuration resource or lists matchmaking_configurations in a region
Overview
| Name | matchmaking_configurations |
| Type | Resource |
| Description | The AWS::GameLift::MatchmakingConfiguration resource creates an Amazon GameLift (GameLift) matchmaking configuration. |
| Id | awscc.gamelift.matchmaking_configurations |
Fields
- get (all properties)
- list (identifiers only)
| Name | Datatype | Description |
|---|---|---|
acceptance_required | boolean | A flag that indicates whether a match that was created with this configuration must be accepted by the matched players |
acceptance_timeout_seconds | integer | The length of time (in seconds) to wait for players to accept a proposed match, if acceptance is required. |
additional_player_count | integer | The number of player slots in a match to keep open for future players. |
backfill_mode | string | The method used to backfill game sessions created with this matchmaking configuration. |
arn | string | The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift matchmaking configuration resource and uniquely identifies it. |
creation_time | string | A time stamp indicating when this data object was created. |
custom_event_data | string | Information to attach to all events related to the matchmaking configuration. |
description | string | A descriptive label that is associated with matchmaking configuration. |
flex_match_mode | string | Indicates whether this matchmaking configuration is being used with Amazon GameLift hosting or as a standalone matchmaking solution. |
game_properties | array | A set of custom properties for a game session, formatted as key:value pairs. |
game_session_data | string | A set of custom game session properties, formatted as a single string value. |
game_session_queue_arns | array | The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. |
name | string | A unique identifier for the matchmaking configuration. |
notification_target | string | An SNS topic ARN that is set up to receive matchmaking notifications. |
request_timeout_seconds | integer | The maximum duration, in seconds, that a matchmaking ticket can remain in process before timing out. |
rule_set_arn | string | The Amazon Resource Name (ARN) associated with the GameLift matchmaking rule set resource that this configuration uses. |
rule_set_name | string | A unique identifier for the matchmaking rule set to use with this configuration. |
tags | array | An array of key-value pairs to apply to this resource. |
region | string | AWS region. |
| Name | Datatype | Description |
|---|---|---|
name | string | A unique identifier for the matchmaking configuration. |
region | string | AWS region. |
For more information, see AWS::GameLift::MatchmakingConfiguration.
Methods
| Name | Resource | Accessible by | Required Params |
|---|---|---|---|
create_resource | matchmaking_configurations | INSERT | AcceptanceRequired, Name, RequestTimeoutSeconds, RuleSetName, region |
delete_resource | matchmaking_configurations | DELETE | Identifier, region |
update_resource | matchmaking_configurations | UPDATE | Identifier, PatchDocument, region |
list_resources | matchmaking_configurations_list_only | SELECT | region |
get_resource | matchmaking_configurations | SELECT | Identifier, region |
SELECT examples
- get (all properties)
- list (identifiers only)
Gets all properties from an individual matchmaking_configuration.
SELECT
region,
acceptance_required,
acceptance_timeout_seconds,
additional_player_count,
backfill_mode,
arn,
creation_time,
custom_event_data,
description,
flex_match_mode,
game_properties,
game_session_data,
game_session_queue_arns,
name,
notification_target,
request_timeout_seconds,
rule_set_arn,
rule_set_name,
tags
FROM awscc.gamelift.matchmaking_configurations
WHERE
region = '{{ region }}' AND
Identifier = '{{ name }}';
Lists all matchmaking_configurations in a region.
SELECT
region,
name
FROM awscc.gamelift.matchmaking_configurations_list_only
WHERE
region = '{{ region }}';
INSERT example
Use the following StackQL query and manifest file to create a new matchmaking_configuration resource, using stack-deploy.
- Required Properties
- All Properties
- Manifest
/*+ create */
INSERT INTO awscc.gamelift.matchmaking_configurations (
AcceptanceRequired,
Name,
RequestTimeoutSeconds,
RuleSetName,
region
)
SELECT
'{{ acceptance_required }}',
'{{ name }}',
'{{ request_timeout_seconds }}',
'{{ rule_set_name }}',
'{{ region }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
/*+ create */
INSERT INTO awscc.gamelift.matchmaking_configurations (
AcceptanceRequired,
AcceptanceTimeoutSeconds,
AdditionalPlayerCount,
BackfillMode,
CreationTime,
CustomEventData,
Description,
FlexMatchMode,
GameProperties,
GameSessionData,
GameSessionQueueArns,
Name,
NotificationTarget,
RequestTimeoutSeconds,
RuleSetArn,
RuleSetName,
Tags,
region
)
SELECT
'{{ acceptance_required }}',
'{{ acceptance_timeout_seconds }}',
'{{ additional_player_count }}',
'{{ backfill_mode }}',
'{{ creation_time }}',
'{{ custom_event_data }}',
'{{ description }}',
'{{ flex_match_mode }}',
'{{ game_properties }}',
'{{ game_session_data }}',
'{{ game_session_queue_arns }}',
'{{ name }}',
'{{ notification_target }}',
'{{ request_timeout_seconds }}',
'{{ rule_set_arn }}',
'{{ rule_set_name }}',
'{{ tags }}',
'{{ region }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
version: 1
name: stack name
description: stack description
providers:
- aws
globals:
- name: region
value: '{{ vars.AWS_REGION }}'
resources:
- name: matchmaking_configuration
props:
- name: acceptance_required
value: '{{ acceptance_required }}'
- name: acceptance_timeout_seconds
value: '{{ acceptance_timeout_seconds }}'
- name: additional_player_count
value: '{{ additional_player_count }}'
- name: backfill_mode
value: '{{ backfill_mode }}'
- name: creation_time
value: '{{ creation_time }}'
- name: custom_event_data
value: '{{ custom_event_data }}'
- name: description
value: '{{ description }}'
- name: flex_match_mode
value: '{{ flex_match_mode }}'
- name: game_properties
value:
- key: '{{ key }}'
value: '{{ value }}'
- name: game_session_data
value: '{{ game_session_data }}'
- name: game_session_queue_arns
value:
- '{{ game_session_queue_arns[0] }}'
- name: name
value: '{{ name }}'
- name: notification_target
value: '{{ notification_target }}'
- name: request_timeout_seconds
value: '{{ request_timeout_seconds }}'
- name: rule_set_arn
value: '{{ rule_set_arn }}'
- name: rule_set_name
value: '{{ rule_set_name }}'
- name: tags
value:
- key: '{{ key }}'
value: '{{ value }}'
UPDATE example
Use the following StackQL query and manifest file to update a matchmaking_configuration resource, using stack-deploy.
/*+ update */
UPDATE awscc.gamelift.matchmaking_configurations
SET PatchDocument = string('{{ {
"AcceptanceRequired": acceptance_required,
"AcceptanceTimeoutSeconds": acceptance_timeout_seconds,
"AdditionalPlayerCount": additional_player_count,
"BackfillMode": backfill_mode,
"CreationTime": creation_time,
"CustomEventData": custom_event_data,
"Description": description,
"FlexMatchMode": flex_match_mode,
"GameProperties": game_properties,
"GameSessionData": game_session_data,
"GameSessionQueueArns": game_session_queue_arns,
"NotificationTarget": notification_target,
"RequestTimeoutSeconds": request_timeout_seconds,
"RuleSetArn": rule_set_arn,
"RuleSetName": rule_set_name,
"Tags": tags
} | generate_patch_document }}')
WHERE
region = '{{ region }}' AND
Identifier = '{{ name }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
DELETE example
/*+ delete */
DELETE FROM awscc.gamelift.matchmaking_configurations
WHERE
Identifier = '{{ name }}' AND
region = '{{ region }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
Additional Parameters
Mutable resources in the Cloud Control provider support additional optional parameters which can be supplied with INSERT, UPDATE, or DELETE operations. These include:
| Parameter | Description |
|---|---|
ClientToken | A unique identifier to ensure the idempotency of the resource request.This allows the provider to accurately distinguish between retries and new requests.A client token is valid for 36 hours once used. After that, a resource request with the same client token is treated as a new request. If you do not specify a client token, one is generated for inclusion in the request. |
RoleArn | The ARN of the IAM role used to perform this resource operation.The role specified must have the permissions required for this operation.If you do not specify a role, a temporary session is created using your AWS user credentials. |
TypeVersionId | For private resource types, the type version to use in this resource operation.If you do not specify a resource version, the default version is used. |
Permissions
To operate on the matchmaking_configurations resource, the following permissions are required:
- Create
- Read
- Delete
- List
- Update
gamelift:CreateMatchmakingConfiguration,
gamelift:ListTagsForResource,
gamelift:TagResource,
gamelift:DescribeMatchmakingConfigurations
gamelift:DescribeMatchmakingConfigurations,
gamelift:ListTagsForResource
gamelift:DescribeMatchmakingConfigurations,
gamelift:DeleteMatchmakingConfiguration
gamelift:DescribeMatchmakingConfigurations
gamelift:DescribeMatchmakingConfigurations,
gamelift:UpdateMatchmakingConfiguration,
gamelift:ListTagsForResource,
gamelift:TagResource,
gamelift:UntagResource