game_session_queues
Creates, updates, deletes or gets a game_session_queue resource or lists game_session_queues in a region
Overview
| Name | game_session_queues |
| Type | Resource |
| Description | The AWS::GameLift::GameSessionQueue resource creates an Amazon GameLift (GameLift) game session queue. |
| Id | awscc.gamelift.game_session_queues |
Fields
- get (all properties)
- list (identifiers only)
| Name | Datatype | Description |
|---|---|---|
name | string | A descriptive label that is associated with game session queue. Queue names must be unique within each Region. |
timeout_in_seconds | integer | The maximum time, in seconds, that a new game session placement request remains in the queue. |
destinations | array | A list of fleets and/or fleet aliases that can be used to fulfill game session placement requests in the queue. |
player_latency_policies | array | A set of policies that act as a sliding cap on player latency. |
custom_event_data | string | Information that is added to all events that are related to this game session queue. |
notification_target | string | An SNS topic ARN that is set up to receive game session placement notifications. |
filter_configuration | object | A list of locations where a queue is allowed to place new game sessions. |
priority_configuration | object | Custom settings to use when prioritizing destinations and locations for game session placements. |
arn | string | The Amazon Resource Name (ARN) that is assigned to a Amazon GameLift game session queue resource and uniquely identifies it. |
tags | array | An array of key-value pairs to apply to this resource. |
region | string | AWS region. |
| Name | Datatype | Description |
|---|---|---|
name | string | A descriptive label that is associated with game session queue. Queue names must be unique within each Region. |
region | string | AWS region. |
For more information, see AWS::GameLift::GameSessionQueue.
Methods
| Name | Resource | Accessible by | Required Params |
|---|---|---|---|
create_resource | game_session_queues | INSERT | Name, region |
delete_resource | game_session_queues | DELETE | Identifier, region |
update_resource | game_session_queues | UPDATE | Identifier, PatchDocument, region |
list_resources | game_session_queues_list_only | SELECT | region |
get_resource | game_session_queues | SELECT | Identifier, region |
SELECT examples
- get (all properties)
- list (identifiers only)
Gets all properties from an individual game_session_queue.
SELECT
region,
name,
timeout_in_seconds,
destinations,
player_latency_policies,
custom_event_data,
notification_target,
filter_configuration,
priority_configuration,
arn,
tags
FROM awscc.gamelift.game_session_queues
WHERE
region = '{{ region }}' AND
Identifier = '{{ name }}';
Lists all game_session_queues in a region.
SELECT
region,
name
FROM awscc.gamelift.game_session_queues_list_only
WHERE
region = '{{ region }}';
INSERT example
Use the following StackQL query and manifest file to create a new game_session_queue resource, using stack-deploy.
- Required Properties
- All Properties
- Manifest
/*+ create */
INSERT INTO awscc.gamelift.game_session_queues (
Name,
region
)
SELECT
'{{ name }}',
'{{ region }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
/*+ create */
INSERT INTO awscc.gamelift.game_session_queues (
Name,
TimeoutInSeconds,
Destinations,
PlayerLatencyPolicies,
CustomEventData,
NotificationTarget,
FilterConfiguration,
PriorityConfiguration,
Tags,
region
)
SELECT
'{{ name }}',
'{{ timeout_in_seconds }}',
'{{ destinations }}',
'{{ player_latency_policies }}',
'{{ custom_event_data }}',
'{{ notification_target }}',
'{{ filter_configuration }}',
'{{ priority_configuration }}',
'{{ tags }}',
'{{ region }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
version: 1
name: stack name
description: stack description
providers:
- aws
globals:
- name: region
value: '{{ vars.AWS_REGION }}'
resources:
- name: game_session_queue
props:
- name: name
value: '{{ name }}'
- name: timeout_in_seconds
value: '{{ timeout_in_seconds }}'
- name: destinations
value:
- destination_arn: '{{ destination_arn }}'
- name: player_latency_policies
value:
- maximum_individual_player_latency_milliseconds: '{{ maximum_individual_player_latency_milliseconds }}'
policy_duration_seconds: '{{ policy_duration_seconds }}'
- name: custom_event_data
value: '{{ custom_event_data }}'
- name: notification_target
value: '{{ notification_target }}'
- name: filter_configuration
value:
allowed_locations:
- '{{ allowed_locations[0] }}'
- name: priority_configuration
value:
location_order:
- '{{ location_order[0] }}'
priority_order:
- '{{ priority_order[0] }}'
- name: tags
value:
- key: '{{ key }}'
value: '{{ value }}'
UPDATE example
Use the following StackQL query and manifest file to update a game_session_queue resource, using stack-deploy.
/*+ update */
UPDATE awscc.gamelift.game_session_queues
SET PatchDocument = string('{{ {
"TimeoutInSeconds": timeout_in_seconds,
"Destinations": destinations,
"PlayerLatencyPolicies": player_latency_policies,
"CustomEventData": custom_event_data,
"NotificationTarget": notification_target,
"FilterConfiguration": filter_configuration,
"PriorityConfiguration": priority_configuration,
"Tags": tags
} | generate_patch_document }}')
WHERE
region = '{{ region }}' AND
Identifier = '{{ name }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
DELETE example
/*+ delete */
DELETE FROM awscc.gamelift.game_session_queues
WHERE
Identifier = '{{ name }}' AND
region = '{{ region }}'
RETURNING
ErrorCode,
EventTime,
Identifier,
Operation,
OperationStatus,
RequestToken,
ResourceModel,
RetryAfter,
StatusMessage,
TypeName
;
Additional Parameters
Mutable resources in the Cloud Control provider support additional optional parameters which can be supplied with INSERT, UPDATE, or DELETE operations. These include:
| Parameter | Description |
|---|---|
ClientToken | A unique identifier to ensure the idempotency of the resource request.This allows the provider to accurately distinguish between retries and new requests.A client token is valid for 36 hours once used. After that, a resource request with the same client token is treated as a new request. If you do not specify a client token, one is generated for inclusion in the request. |
RoleArn | The ARN of the IAM role used to perform this resource operation.The role specified must have the permissions required for this operation.If you do not specify a role, a temporary session is created using your AWS user credentials. |
TypeVersionId | For private resource types, the type version to use in this resource operation.If you do not specify a resource version, the default version is used. |
Permissions
To operate on the game_session_queues resource, the following permissions are required:
- Create
- Read
- Delete
- Update
- List
gamelift:CreateGameSessionQueue,
gamelift:DescribeGameSessionQueues,
gamelift:ListTagsForResource,
gamelift:TagResource
gamelift:DescribeGameSessionQueues,
gamelift:ListTagsForResource
gamelift:DescribeGameSessionQueues,
gamelift:DeleteGameSessionQueue
gamelift:UpdateGameSessionQueue,
gamelift:ListTagsForResource,
gamelift:TagResource,
gamelift:UntagResource,
gamelift:DescribeGameSessionQueues
gamelift:DescribeGameSessionQueues